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STARGAZER

Genre

Point-and-Click, Puzzle adventure

Roles
Level Design, Game Design, 2D artist

Time

3 weeks

Tools

Unity, Perforce, Adobe illustrator, Adobe Photoshop

Stargazer is a magical point-and-click adventure game full of puzzles and mysteries. A young girl awakens to find herself in an enchanted tower full of old tomes and strange equipment. But who is she? And why can’t she remember?

Namnlöst-1.png
MOODBOARD
DESIGN GOALS

The main goal was to make a point-and-click, puzzle, game, set in a fantasy world. We wanted the game to feel like 2D point-and-click games out there but set in a 3D environment. Style wise, we wanted a cartoon style shader but with outlines.

CONTRIBUTIONS

LEVEL DESIGN

  • A level from paper to blockout to finnished level with set-dressing

2D ART

  • Worked on 2D-graphics

PUZZLE DESIGN

  • Worked on the games different puzzles and riddles.

screen_02.png

LEVEL BLOCKOUT

I wanted the library level to have multiple floors with bookshelves around the walls in which books and/or items could be hidden. The only way these books/items could be obtainable, was through some floating furnisher the player would raise through the different moon phases in the moon-puzzle. This idea was later scrapped due to complications with the nav-mesh and movement of water.

Stargazer_Level

FINAL LEVEL

The final level is constructed by 4 floors, each with something for the player to collect, for example a key, crystal and the majority of books with clues to solve the zodiac and potion puzzles.

For set dressing I wanted it to feel like this part of the witches tower had been submerged for a long time so I added a lot of hanging vines and greenery. I also submitted a task for the artist to make a variant of the material/textures with moss and mold on them to match my vision.

I also designed the lightsource to be the floating crystal in the middle of the room, following the player as he/she moved up and down the tower.

2D GRAPHICS

To take some workload off the artists I helped out with the 2D-graphics we needed for the game. One of the biggest elements the player would see was the  zodiac puzzle so that is something I worked a little more on. Other things I worked on are the various 2D items you can see around the game.

Stargazer_2d-Art

TELESCOPE RINGS / ZODIAC PUZZLE

When designing this puzzle, I wanted something "advanced" put at the same time simple. We decided early on that we would use 3 rings which had to line up to insert a "code" to solve a puzzle. I started with sketching out 4 different animals and stars alignments, but after some testing I decided to add another variant to some of the star signs and double the amount to make it a little more difficult.

 

The final result became: a dog, a bison, a unicorn, a pegasus, 2 different peacocks (looking in different directions), and a male and a female lion.

The first prototype of the rings I made in illustrator but had a too stylized style. We also discovered during testing that the "lense-cover" for the zodiacs not in focus was confusing for our players. After multiple iterations the rings took shape and became as they ended up in the game.

Stargazer_Puzzle

2D-ARTS

I Also worked on the different 2D-arts that can be seen around the game, for example the moon and the "sun" from the zodiac puzzle.

When designing the moon I had to keep in mind that it would get lit from different angles in the engine so as to simulate the different faces of the moon. To achieve this I tried to make it look 3 dimensional but at the same time have no direct light source. When it comes to the sun, I tried to keep to the same style as the rings.

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